Guides 12 min read

How to localize an iOS app into 40+ languages with String Catalogs (.xcstrings)

A practical guide to iOS app localization with Xcode String Catalogs and the Swift i18n APIs: String(localized:), LocalizedStringResource, plurals, InfoPlist permission strings, formatters, right-to-left layouts, pseudolanguage testing, App Store metadata and translation workflow.

Contents16 sections

To localize an iOS app into 40+ languages, keep every user-facing string in Xcode String Catalogs (Localizable.xcstrings and InfoPlist.xcstrings), let Xcode extract them automatically, handle plurals in the catalog and formatting with FormatStyle, test with pseudolanguages and right-to-left layouts, then translate with machine translation for speed and human review where it matters. Finish with the App Store product page, which is localized separately in App Store Connect. This is how Develak ships its own apps in up to 44 languages.

Key takeaways

  • String Catalogs (.xcstrings, Xcode 15 and later) replace .strings and .stringsdict: one file per table, with plurals and device variations built in.
  • Never build sentences by concatenation or format dates and numbers by hand.
  • Localize InfoPlist.xcstrings too: permission prompts and the app name are part of the first impression.
  • Test with pseudolanguages before paying for a single translation.
  • Localize the App Store product page (name, subtitle, keywords, description, screenshots) for each market.
  • Machine translation, LLMs included, is a good first pass; have people review the strings that sell, charge or warn.

Why localize an iOS app?

The App Store is available in 175 countries and regions, and people search, read reviews and decide in their own language. A localized app with a localized product page competes for local keywords and feels trustworthy in markets where most English-only apps don’t bother. Users can also choose a language per app in iOS Settings, so each language you add is used by people who explicitly want it.

Once the process exists, each extra language costs far less than the first. Our most recent apps, such as the seizure diary Seizly and the lap timer ApexLap, ship in 44 languages, including Arabic, Hebrew and Urdu (right-to-left) and Indian languages such as Hindi, Bengali, Tamil and Telugu; the pill reminder Pillio ships in 33. That is only sustainable because the steps below are routine.

String Catalogs in five minutes

A String Catalog is a JSON file with the .xcstrings extension, introduced in Xcode 15, that stores every string of a table and all its translations. Add one named Localizable to your target and build: Xcode extracts strings from SwiftUI views, String(localized:), LocalizedStringResource and NSLocalizedString. Each entry shows a state (New, Needs Review, Translated, Stale) and a comment for translators. Existing .strings and .stringsdict files can be migrated from the file’s context menu.

// Extracted automatically into Localizable.xcstrings
Text("Take your medication")

// A comment gives translators the context they need
Text("Open", comment: "Button: opens the selected bottle's details")

// Outside SwiftUI views
let title = String(localized: "Cellar", comment: "Tab title for the list of bottles")

Comments are the cheapest quality improvement in localization: “Open” can be a verb or an adjective, and “Archive” a noun or an action. Xcode 26 can also draft translator comments with an on-device model and generate type-safe Swift symbols for strings you add manually to the catalog. In Swift packages, set defaultLocalization in Package.swift and look strings up in Bundle.module; with Xcode 26, the #bundle macro resolves the right bundle for you in an app, a framework or a package.

Mockup of a String Catalog editor: a language sidebar with translation progress, and keys with their French translation, translator comment and state, including Translated, Needs Review, New and Stale, plus a plural variation with one and other forms
Illustration: what a String Catalog holds for each key (comment, translation, state and plural variations). A stylized mockup, not an Xcode screenshot.

Swift i18n basics: String(localized:), LocalizedStringResource and formatters

Internationalization (i18n) is the code side of the job: making every user-facing value localizable, so that localization (l10n) is only a matter of adding translations. In Swift, a handful of APIs cover almost every case, and choosing the right one decides whether a string reaches the catalog at all.

APIUse it forWhen the lookup happensAvailable from
Text("…"), Button("…") (LocalizedStringKey)String literals in SwiftUI viewsWhen the view rendersiOS 13
String(localized:)Text built outside views: alerts, notifications, view modelsImmediately, in the current localeiOS 15
String(localized:defaultValue:)An explicit key when the English word is ambiguous (“Call” as a noun or a verb)ImmediatelyiOS 15
LocalizedStringResourceValues resolved later or in another process: App Intents, model propertiesDeferred until you create a String or a TextiOS 16
FormatStyle and .formatted()Dates, numbers, currencies, percentages, measurements, listsWhen formatting, with the user’s localeiOS 15
The main Swift localization APIs (availability from Apple’s documentation)
// SwiftUI: a string literal is a LocalizedStringKey, looked up automatically
Text("Settings")

// A String variable is shown as-is, without any lookup
let label = "Settings"
Text(label)                      // not localized
Text(LocalizedStringKey(label))  // looked up; add the key to the catalog yourself
Text(verbatim: "Pillio")         // never localized

// Outside views: resolved immediately, interpolation becomes a placeholder
let toast = String(localized: "Welcome back, \(name)!", comment: "Toast on launch")

// Explicit key for an ambiguous source word
let action = String(localized: "call.verb", defaultValue: "Call", comment: "Button: phone the pharmacy")

// Deferred: the system resolves it later, possibly with other language settings
struct LogDoseIntent: AppIntent {
    static let title: LocalizedStringResource = "Log a dose"
    func perform() async throws -> some IntentResult { .result() }
}

// Formatting follows the user's region
Text(Date.now, format: .dateTime.day().month(.wide))
Text(0.25, format: .percent)

The most common Swift i18n bug is the second example: passing a String variable to Text silently bypasses localization, as Apple’s LocalizedStringKey documentation explains. Keep literals at the call site, or store LocalizedStringResource values in your models instead of plain strings. Apple describes LocalizedStringResource as a reference to a localizable string whose lookup you defer; App Intents rely on it so that Siri and Shortcuts can resolve text with their own language settings. To know which language the app is actually running in, read Bundle.main.preferredLocalizations rather than guessing from the device language.

Plurals and device variations

Write the sentence once with interpolation, then choose Vary by Plural on that key in the catalog. Xcode shows exactly the plural categories each language needs:

// Catalog key: "%lld reminders" → Vary by Plural
Text("\(count) reminders")
LanguagesPlural categoriesWhat goes wrong with “count == 1”
English, Germanone, otherNothing, which is why the bug stays hidden
Japanese, Chinese, Korean, Thai, VietnameseotherA needless singular form appears
Russian, Ukrainian, Polishone, few, many, other“5 reminders” takes the wrong ending
Arabiczero, one, two, few, many, otherFour of six forms are wrong
Plural categories (Unicode CLDR) handled by String Catalogs

A string with two numbers (“%lld photos in %lld albums”) can vary on each one independently. Vary by Device handles wording that depends on the hardware, such as “Tap to start” on iPhone and “Click to start” on Mac.

InfoPlist.xcstrings: permission prompts and the app name

Add a second String Catalog named InfoPlist to the target and Xcode fills it with the localizable keys of Info.plist: the Home Screen name (CFBundleDisplayName) and every purpose string, from NSCameraUsageDescription and NSMicrophoneUsageDescription to NSHealthShareUsageDescription. A permission prompt is the moment you ask for trust, and an English prompt in a French app looks unfinished at exactly that moment. App Review also reads these strings under guideline 5.1.1, so their translations should stay precise.

Two more places are easy to forget: App Shortcuts phrases live in AppShortcuts.xcstrings, and widget extensions need their strings available in the extension target.

Dates, numbers and units: let FormatStyle do it

Date order, 12- or 24-hour clocks, decimal separators, currency placement, the first day of the week and the measurement system all change with the user’s region. Never hard-code "MM/dd/yyyy" or a currency symbol:

// Weekday and time, in the user's language and clock format
Text(dose.scheduledAt, format: .dateTime.weekday(.wide).hour().minute())

// Currency with the right symbol and separators
Text(price, format: .currency(code: "EUR"))

// Kilometers or miles, depending on the user's region
Text(distance, format: .measurement(width: .abbreviated, usage: .road))

// "Pillio, Seizly, and ApexLap" or "Pillio, Seizly et ApexLap"
Text(appNames.formatted(.list(type: .and)))

Sort user-visible lists with localizedStandardCompare and search with localizedStandardContains, so accents and case behave as people expect.

Right-to-left languages: Arabic, Hebrew, Urdu

SwiftUI mirrors layouts automatically when you use leading and trailing instead of left and right. Directional SF Symbols flip on their own; for your own directional images, opt in explicitly. Do not mirror what isn’t directional: logos, photos, checkmarks. Check the result in a preview:

Image("swipe-hint")
    .flipsForRightToLeftLayoutDirection(true)

#Preview("Arabic, right-to-left") {
    ContentView()
        .environment(\.locale, Locale(identifier: "ar"))
        .environment(\.layoutDirection, .rightToLeft)
}

Test before you translate: pseudolanguages

In the scheme editor (Run › Options › App Language), Xcode offers pseudolanguages that reveal localization bugs with no translation at all. Turn on “Show non-localized strings” in the same panel to spot hard-coded text.

PseudolanguageWhat it catches
Double-LengthTruncated labels and clipped buttons, as with long German or Finnish strings
AccentedClipped diacritics and tight line heights; hard-coded strings stay unaccented
Bounded StringConcatenated or truncated strings, since you see where each one starts and ends
Right-to-LeftLayouts that don’t mirror, with readable text
Right-to-Left with Right-to-Left StringsThe full right-to-left experience, text included
Xcode pseudolanguages and the bugs they reveal

UI tests can launch the app in any language, which is also how localized App Store screenshots can be automated:

let app = XCUIApplication()
app.launchArguments += ["-AppleLanguages", "(de)", "-AppleLocale", "de_DE"]
app.launch()

Localize the App Store product page too

The binary and the product page are localized separately. The “Languages” line of your listing comes from the app bundle; everything else is set per localization in App Store Connect, which accepts metadata in 50 languages and locales:

  • Name and subtitle (30 characters each), promotional text, description and What’s New.
  • Keywords (100 bytes per localization, so accented letters and non-Latin scripts use up the allowance faster), researched in each language rather than translated: a French user looking for a pill reminder may type “pilulier”, a word no translation of “pill reminder” produces.
  • Screenshots and app previews with translated captions; without them, the primary language’s are shown. Arabic and Hebrew screenshots should show the mirrored interface. Our App Store screenshot sizes guide lists the dimensions each localized set needs.
  • In-app purchase display names, descriptions and subscription group names.

Localized keywords and screenshots are core App Store Optimization work, which is why our ASO service treats each market separately.

Two localizations of a fictional app's product page side by side, English (U.S.) and French, each with its own name, subtitle, keywords, promotional text, description and screenshot captions, with their character and byte limits
Illustration: each App Store localization carries its own name, subtitle, keywords, texts and screenshots; only the “Languages” line comes from the binary.

Human, machine or both?

Large language models now translate interface strings well when they get context: the translator comment, the surrounding screen, a glossary of product terms. They still stumble on register (formal or informal “you” in French, German or Spanish), gender agreement, length, and placeholders that must survive untouched. Our rule: machine translation for the first pass on everything, then human review for onboarding, the paywall and subscription terms, permission prompts, App Store metadata and anything medical, legal or safety-related. Brand names such as Pillio or Seizly are marked “Don’t translate”, and TestFlight builds go to native speakers before release.

Our tool: Xlocalize for .xcstrings files

Localizing a catalogue of more than 30 apps pushed us to build our own Mac app. Xlocalize opens a .xcstrings file, lets you pick target languages and translates with OpenAI, Anthropic Claude or Google Gemini, using your own API key stored in the macOS Keychain, with no account required. It preserves plurals, device variations and substitutions, sends per-key comments as context, tracks each key as new, translated or “don’t translate”, and flags placeholder mismatches, untranslated copies and missing translations before they reach a build. It runs on macOS 14 or later and is free to download, with optional in-app purchases. The Xlocalize case study explains why we built it.

A localization workflow checklist

Six-step workflow diagram: internationalize the code, extract strings by building, test with pseudolanguages, translate with a machine first pass, have native speakers review, then ship through TestFlight with a localized product page, repeated every release for new and stale strings
Illustration: the localization loop we run for each app, from internationalized code to a localized App Store listing.
  1. Internationalize the code: no hard-coded strings, FormatStyle everywhere, leading and trailing layouts, flexible sizes and Dynamic Type.
  2. Create Localizable, InfoPlist and, if needed, AppShortcuts catalogs, then build to extract.
  3. Add comments to ambiguous strings and mark brand names “Don’t translate”.
  4. Set up plural and device variations.
  5. Test with pseudolanguages and right-to-left.
  6. Translate: machine first pass, human review of critical strings.
  7. Check placeholders and truncation in every language on the smallest supported iPhone.
  8. Localize App Store metadata, keywords, screenshots and in-app purchase names.
  9. Ship to native speakers through TestFlight.
  10. Every release, translate new and stale strings before you submit.

Common pitfalls

  • Concatenation. "Hello " + name breaks word order; use one localized string with interpolation.
  • One key, two meanings. Reusing “Open” for a verb and an adjective forces a bad translation in half the languages.
  • Argument order. Translators may need to reorder values; positional specifiers such as %1$@ and %2$lld make that possible.
  • Text inside images, which no String Catalog can translate.
  • Fixed widths and single-line labels that collapse in German.
  • Accessibility labels. VoiceOver reads .accessibilityLabel text aloud; it is extracted like any other string, so check that it is translated rather than left in English.
  • Server-side text: push notifications and e-mails need localization too, for example with loc-key in the notification payload.
  • Stale strings left untranslated after a redesign.

Do it yourself or use an iOS localization service?

Everything above can be done in-house with Xcode and a translation tool, and for two or three languages it usually should be. An outside iOS localization service starts to pay off when the number of languages grows faster than your ability to review them, when the app contains medical, legal or subscription wording that must not be approximated, or when each market needs its own keyword research rather than translated keywords. Check that a provider works directly in your .xcstrings files, tests the running app in each language rather than a spreadsheet, and treats the App Store listing as part of the job.

If you would rather hand the whole process to a team that does it every week, our app localization service covers String Catalog setup, translation and adaptation, layout and right-to-left checks, linguistic review on device and the localized App Store listing.

FAQ

What is an .xcstrings file?

An .xcstrings file is an Xcode String Catalog: a JSON file, introduced in Xcode 15, that stores every localizable string of a table with all its translations, plural forms, device variations, comments and translation states. It replaces the older .strings and .stringsdict files.

Should I still use Localizable.strings files?

Not for new work. Existing Localizable.strings and .stringsdict files keep working, and Xcode can migrate them to a String Catalog from the file’s context menu. Catalogs are a build-time format: Xcode compiles them into the classic .strings and .stringsdict resources inside the app, so you need Xcode 15 or later to build, but the app’s deployment target is not affected.

What is the difference between String(localized:) and LocalizedStringResource?

String(localized:) (iOS 15 and later) looks the translation up immediately and returns a plain String in the current locale. LocalizedStringResource (iOS 16 and later) only stores the key, table, bundle and locale, and is resolved later, when you create a String or a Text from it. Use the first for text you display right away and the second for values that travel: model properties, App Intents, or anything resolved in another process.

How many languages should an iOS app start with?

Start with the languages of the markets you already see in App Store Connect analytics, plus the ones your competitors neglect. Once the code is internationalized and the workflow is in place, adding a language is mostly translation and review, which is why studios like ours can ship apps in 40 or more languages.

Can I translate my iOS app with ChatGPT, Claude or Gemini?

Yes, as a first pass. Give the model context (translator comments, a glossary, the screen the string appears on), use a tool that edits the .xcstrings file without breaking plurals or placeholders, such as Xlocalize, and have native speakers review onboarding, paywall, permission prompts and App Store metadata.

How do I localize my app’s name?

There are two names. The one under the icon on the Home Screen is CFBundleDisplayName, translated in InfoPlist.xcstrings. The one on the App Store is set per localization in App Store Connect, with a limit of 30 characters. Many apps keep the brand identical everywhere and localize only the descriptive part, such as the subtitle.

Turn this guide into a shipped app

Develak designs, builds and publishes native iOS apps for founders and teams worldwide, in English or French.